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//
// SPDX-FileCopyrightText: 2026 Michal Grabarczyk
// SPDX-License-Identifier: GPL-3.0-only WITH Universal-FOSS-exception-1.0
//
// This file is also available under a separate commercial license.
// See COMMERCIAL-LICENSING.md for contact information.
//
#pragma once
#include "QAccelPlot/materials/DataTextureMaterial.hpp"
namespace QAccelPlot {
class RectMaterial : public DataTextureMaterial {
public:
RectMaterial();
QSGMaterialType* type() const override;
QSGMaterialShader* createShader(QSGRendererInterface::RenderMode) const override;
float rectCount{0.0f};
QVector2D minimumSize{0.0f, 0.0f};
float borderWidth{0.0f};
QColor borderColor{Qt::black};
QColor hoverColor{Qt::transparent};
float hoveredIndex{-1.0f};
float antialiasing{0.0f};
protected:
int compareExtra(const QSGMaterial* other) const override;
};
} // namespace QAccelPlot