File ScopedPaintedItemTextures.hpp¶
File List > export > internal > ScopedPaintedItemTextures.hpp
Go to the documentation of this file
//
// SPDX-FileCopyrightText: 2026 Michal Grabarczyk
// SPDX-License-Identifier: GPL-3.0-only WITH Universal-FOSS-exception-1.0
//
// This file is also available under a separate commercial license.
// See COMMERCIAL-LICENSING.md for contact information.
//
#pragma once
#include <QList>
#include <QPointer>
#include <QQuickPaintedItem>
#include <QSize>
namespace QAccelPlot::Internal {
class ScopedPaintedItemTextures {
public:
ScopedPaintedItemTextures(QQuickItem* root, qreal pixelsPerLogicalPixel, qreal devicePixelRatio);
~ScopedPaintedItemTextures();
ScopedPaintedItemTextures(const ScopedPaintedItemTextures&) = delete;
ScopedPaintedItemTextures& operator=(const ScopedPaintedItemTextures&) = delete;
ScopedPaintedItemTextures(ScopedPaintedItemTextures&&) = delete;
ScopedPaintedItemTextures& operator=(ScopedPaintedItemTextures&&) = delete;
private:
struct SavedTexture {
QPointer<QQuickPaintedItem> item;
QSize textureSize;
};
void resize(QQuickItem* root, qreal textureScale);
QList<SavedTexture> saved_;
};
} // namespace QAccelPlot::Internal