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//
// SPDX-FileCopyrightText: 2026 Michal Grabarczyk
// SPDX-License-Identifier: GPL-3.0-only WITH Universal-FOSS-exception-1.0
//
// This file is also available under a separate commercial license.
// See COMMERCIAL-LICENSING.md for contact information.
//
#pragma once

#include "QAccelPlot/materials/DataTextureMaterial.hpp"

#include <QSGGeometry>

namespace QAccelPlot {

class BandMaterial : public DataTextureMaterial {
public:
    struct Vertex {
        float id;   
        float edge; 
    };

    BandMaterial();

    QSGMaterialType* type() const override;
    QSGMaterialShader* createShader(QSGRendererInterface::RenderMode) const override;

    static const QSGGeometry::AttributeSet& vertexAttributes();

    float dataPointCount{0.0f}; 

protected:
    int compareExtra(const QSGMaterial* other) const override;
};

} // namespace QAccelPlot