File GradientTexture.hpp¶
File List > materials > GradientTexture.hpp
Go to the documentation of this file
//
// SPDX-FileCopyrightText: 2026 Michal Grabarczyk
// SPDX-License-Identifier: GPL-3.0-only WITH Universal-FOSS-exception-1.0
//
// This file is also available under a separate commercial license.
// See COMMERCIAL-LICENSING.md for contact information.
//
#pragma once
#include "QAccelPlot/effects/GradientColorTypes.hpp"
#include <QImage>
#include <QSGMaterialShader>
#include <vector>
QT_FORWARD_DECLARE_CLASS(QQuickWindow)
QT_FORWARD_DECLARE_CLASS(QSGTexture)
namespace QAccelPlot {
class GradientTexture {
public:
GradientTexture() = default;
~GradientTexture();
GradientTexture(const GradientTexture&) = delete;
GradientTexture& operator=(const GradientTexture&) = delete;
static const std::vector<GradientStopData>& neutralStops();
void upload(QQuickWindow* window, const std::vector<GradientStopData>& stops);
void commit(QSGMaterialShader::RenderState& state, QSGTexture** texture);
qint64 comparisonKey() const;
private:
bool matches(const std::vector<GradientStopData>& stops) const;
QImage image_;
QSGTexture* texture_{nullptr};
std::vector<GradientStopData> stops_;
};
} // namespace QAccelPlot